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  • DEEP 42
  • System Architecture
    • DEEP 42 Architecture
    • SCOOP RIVER™ Architecture
    • Complementary Architectures
  • DEEP 42 Games
    • Game 1 - Charles
    • Game 2 - Outlook
  • DEEP 42 Token
    • Allocations and Unlock schedule
    • Play to Earn
    • Staking and Staking Rewards
    • Airdrops
    • DEEP 42 Team
    • Public Sale
    • Private Sale
  • DEEP 42 DAO
  • DEEP 42 Community Treasury
  • DEEP 42 NFT
  • Technology
  • Roadmap and Milestones
    • Roadmap - Website
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  1. DEEP 42 Games

Game 2 - Outlook

Player vs. Player (PvP) Battles

As second Game to DEEP, a turn based battle game will be introduced. Users will be able to use their Characters from Charles to play vs artificial intelligence or other real life players.

Battles are conducted on a turn-by-turn basis. Teams fight against each other in rounds, and the winner of each battle is rewarded. These rewards might include skins, accelerating the evolution of a Charly, or potions to increase advantages during battle

The performance of each Charly in battle is influenced by different attributes, which change as the Charly is cared for, and through its interaction in battles. These attributes are:

  • Health (HP)

    • Determines the amount of hit points your Charly inflicts on an opponent

  • Speed (S)

    • Determines attack order and chance of a critical strike on an opponent

  • Dexterity (Dex)

    • Determines hit accuracy, increases your chance not to miss an attack.

  • Defence (D)

    • Determines how much damage a Charly can negate during an attack

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Last updated 2 years ago

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